Presentation Title
Predicting Job Performance from Personality Displayed in Video Games
Presentation Type
Oral Presentation
Major
Psychology
Category
Behavioral and Social Sciences
Session Number
08
Location
RM 218
Faculty Mentor
Dr. Ismael Diaz
Juror Names
Manijeh Badiee, Rajrani Kalra, Annika Anderson
Start Date
5-16-2019 3:40 PM
End Date
5-16-2019 4:00 PM
Abstract
This research investigates video games as a technology that may facilitate more accurate and fair personality assessments in the hiring of employees. By using the data automatically generated from a player's behavior and preferences within the game, video games can provide data points that can be used to accurately measure personality (Yee et al., 2011; Tekofsky et al., 2013; Canossa et al., 2015) There is also evidence that suggests personality can predict job performance (Barrick & Mount, 1991; Borman & Motowildo, 1997). It logically follows that videogames can predict job performance, but there has been no academic paper published on this. Video games have the potential to remove the systematic bias and error that can be introduced into the assessment process when asking humans to make judgments on a question & answer based application. Additionally, given the automated potential for collecting large amounts of data, video game personality assessments may be more accurate than human-graded assessments and less biased. In this study, we explore the potential of video games to predict job performance through personality by using the publicly available Grand Theft Auto V player statistics and qualitative interviews of Grand Theft Auto V players.
Predicting Job Performance from Personality Displayed in Video Games
RM 218
This research investigates video games as a technology that may facilitate more accurate and fair personality assessments in the hiring of employees. By using the data automatically generated from a player's behavior and preferences within the game, video games can provide data points that can be used to accurately measure personality (Yee et al., 2011; Tekofsky et al., 2013; Canossa et al., 2015) There is also evidence that suggests personality can predict job performance (Barrick & Mount, 1991; Borman & Motowildo, 1997). It logically follows that videogames can predict job performance, but there has been no academic paper published on this. Video games have the potential to remove the systematic bias and error that can be introduced into the assessment process when asking humans to make judgments on a question & answer based application. Additionally, given the automated potential for collecting large amounts of data, video game personality assessments may be more accurate than human-graded assessments and less biased. In this study, we explore the potential of video games to predict job performance through personality by using the publicly available Grand Theft Auto V player statistics and qualitative interviews of Grand Theft Auto V players.