Date of Award

2007

Document Type

Thesis

Degree Name

Master of Arts in English Composition

Department

English

First Advisor

Rhodes, Jacqueline

Second Advisor

Gil-Gomez, Ellen

Third Advisor

Pigeon, Renée

Abstract

EverQuest is a multiplayer online role playing game that serves as a practical incarnation of life as a cyborg in a posthuman community. Using cultural materialsim, this thesis demonstrates how the words of EverQuest interactants - from message boards, interviews, and player in-game communications - construct the world of EverQuest and the roles of the interactants as its citizens. More specifically, this thesis will argue that the EverQuest world serves to reify the ideas of consumer capitalism that informs the "real" world, even as EverQuest itself promises an escape from that world.

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