Journal of International Information Management
Abstract
While many products and inventions have revolutionized the computer world, none has had a greater impact than the Nintendo. The Nintendo game was developed for the children of the Babyboom generation. Dubbed the Nintendo generation, these children have grown up in a digital world that they could control. This Nintendo generation have pushed the technological limits because they didn't know any better. Now, this generation has locked onto the World Wide Web as their playground, displacing the previous analog generation.
Recommended Citation
Rohm, C.E. Taipe III; McInturff, Pat; and Rohm, C.E. Taipe Jr.
(1996)
"The Nintendo generation comes of age: The technologist of the future,"
Journal of International Information Management: Vol. 5:
Iss.
2, Article 8.
Available at:
https://scholarworks.lib.csusb.edu/jiim/vol5/iss2/8