Date of Award
5-2025
Document Type
Thesis
Degree Name
Master of Arts in English and Writing Studies
Department
English
First Reader/Committee Chair
Marshall, David
Abstract
Amalgamated adaptation is a concept that involves blending multiple sources into a hodgepodge creation. This practice has become commonplace among game creators in recent years, yet it is neither readily covered nor explicitly mentioned in current video game scholarship. My previous research highlights the profound application of amalgamated adaptation to older texts, particularly myths and sacred texts from various cultures or communities. This method grants creators the autonomy to reinvent these texts in bold and extreme ways, achieved by melding borrowed ideas that complement and, at times, synergize with one another. I argue that single-source adaptations of myths, when reshaped so liberally, have not—and would not—achieve the same success as the amalgamated approach. However, the brazen reinvention and simultaneous recognizability of certain sources are not universal across all myths or their respective cultures. In this paper, I identify Hinduism as a key example where both single-use adaptation and liberal amalgamated adaptation fail to work effectively. Here, amalgamated adaptation takes on a more subtle and purposefully disguised form. Both use cases of amalgamated adaptation, and the motivations behind them, reflect developers' need to innovate game narratives by offering "new" content while reshaping players’ understanding of the culture associated with any given myth.
Recommended Citation
Chen, Tom and Chen, Tom, "The Hodgepodge Creation: Amalgamated Adaptation in Video Games" (2025). Electronic Theses, Projects, and Dissertations. 2246.
https://scholarworks.lib.csusb.edu/etd/2246
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